Shortcuts and Tips written by Derek Banas | Reorganized by cozyplanes
xxxxxxxxxxFile -> User Preferences -> Input -> Emulate 3 Button MouseA. Ctrl + Middle Wheel : Zoom in and OutB. Shift + Middle Wheel : Scroll ScreenC. Middle Mouse Button : Pan ObjectsD. RMB : Select Object1. Shift + RMB : Select Multiple ObjectsE. Tab : Switch between Object and Edit mode1. Object Mode : Move Objects around2. Edit Mode : Change the vertices, edges and facesF. g : Allows you to move selected object1. Then x : Moves only on X plan2. Then y : Moves only on Y plan3. Then z : Moves only on Z plan4. g+5 : Move 5 Blender unitsG. Grid1. X Axis : Red Line2. Y Axis : Green line3. Z Axis : Above & Below GridH. Change ViewFile -> User Preferences -> Input -> Check Emulate Numpad1. 1 : Front View2. 3 : Right View3. 7 : Top View4. Ctrl + 1 : Back View5. Ctrl + 3 : Left View6. Ctrl + 7 : Bottom View7. 0 : Camera Viewa. RMB on Edge : Move the Camera8. 5 : Perspective View9. Dragging from bottom left of view creates horizontal view10. Dragging from the top right creates a vertical view11. Click and drag left or right to collapse views12. Ctrl + Alt + q : Show Quad View13. Shift + f : Pan the Window (LMB to Deactivate)I. n : Show / Hide object propertiesJ. t : Show / Hide object toolsK. 3D Manipulator1. Object Mode : Moves the shape2. Edit Mode : Edits vertices3. Operationsa. Move, Rotate, or Scaleb. RMB : Manipulate Objectc. LMB : Deactivate manipulating ObjectL. 3D Cursor (Set w/ LMB) : Determines where new objects will spawn1. * Always add objects in Object Mode, or they will be joined with other objects2. Shift + d : Duplicate Selected ObjectM. z : Switch between Wireframe & Solid ShadingN. Shift + z : Show Rendered SceneO. Outliner Window1. Everything in the scene and how they relate2. Cubea. Cube Objectb. Cube Meshc. Cube Material / Colord. Cube Texturee. Cube Visiblef. Cube Selectableg. Cube Render Disable3. You can rename objects
xxxxxxxxxxA. Shift + a : Add Object1. Some options will only be available immediately after creating an objectB. x : Delete Selected Object, vertice, edge, faceC. s : Scale selected object1. Then x, y or z : Scale only on those axis2. s+2 : Double in SizeD. r : Rotate selected object1. Then x, y or z : Rotate only on those axis2. r+20 : Rotate 20 degreesE. h : Hide selected objectF. Alt + h : Show hidden objectG. Right Click Light to move itH. Shading1. Smooth smoothes the faces2. Flat shows the facesI. Group Objects1. Select objects click Object Icon in Properties2. Under Group tab click + next to Add to Group and give it a name3. To add an object to a group select object and click Add to Group and select group nameJ. Select Multiple + Ctrl + j : Joins multiple objectsK. Separate 2 Objects1. (In Object Mode) Draw Sphere into a Cube2. Select and Ctrl + j to Join them3. Tab for Edit Mode4. b for box select of cube & sphere5. p to Separate and click Loose Parts6. Tab for Object Mode7. Select sphere and drag apartL. Separate a Selection1. (In Object Mode) Draw Sphere into a Cube2. Select and Ctrl + j to Join them3. Tab for Edit Mode4. b for box select of part of sphere5. p to Separate and click Selection6. Tab for Object Mode7. g to move the separated sphereM. Separate By Material separates based on object color
xA. Tab : Enter Edit ModeB. The dots on the mesh are called verticesC. Lines between vertices are called EdgesD. The square inside of 4 edges is called a faceE. In Bottom Bar1. Vertex Select : Only Selects Vertices2. Edge Select : Only Selects Edges3. Face Select : Only Selects FacesF. a : Deselect / Select AllG. b : Box Select by dragging to Select multiples1. b + Shift : Deselect some of selectionH. c : Circle Select by dragging1. c + Shift : Deselect some of selectionJ. Use Limit Selection to Visible Button to select through the objectK. z : Change between Wireframe & Solid ModeL. g : Move Selected part of ObjectM. s & r : Scale and Rotate Selection1. b : Box Select2. s : Scale3. g : Drag mouse to proper sizeN. Draw vertices and create faces1. In Edit mode press a to Deselect2. 5 + 1 : Front Orth View3. Ctrl + LMB : Create 3 vertices4. b Box Select all 3 vertices5. f : Create FaceN. Tool Shelf Panel1. Extrude (e) : Scale selection out2. Extrude Individual : Extrude Vertice, Edge, or Face3. Inset Faces (i) : Takes Selected Faces and insets them with the rest of the objecta. Create cube and use Subdivide to create more facesb. Select 4 Faces on each of 3 sidesc. i, then hold Ctrl and drag mouse to create inset4. Make Edge/Face (f) : Select multiple vertices and click f to create an edge or face using vertices5. Subdivide : Create a vertice in middle of edge6. Loop Cut and Slide (Ctrl + r) : Create row of vertices around a shapea. Select verticeb. Ctrl + rc. LMB and drag mouse to position the loop and LMB to set7. Offset Edge Slide (Ctrl + Shift + r) : Creates a draggable duplication of an edge8. Duplicate (Shift + d) : Duplicates selection9. Spin (Alt + r) : Spins a shape around a central point.a. Spin & Bezierb. Object Mode -> n -> 1 5 Front Ortho -> Add Image -> Wine Glassc. In Object Mode Shift + a Create Bezier -> r x +90d. Edit Mode -> Draw Bezier on wine glass edgee. Object Mode -> Select All -> Alt + c -> Mesh from Curvee. Edit Mode -> e : Extrude curve -> Top View 7f. Edit Mode -> Mesh -> Snap -> Cursor to Centerf. Edit Mode : Spin 360 degreese. Select All w -> Remove Doubles
x1. Screw : Wraps a pipe shaped object around a linea. In Object Mode -> (5 1) Front Orthob. Create Circle Object -> r x + 90c. Edit Mode -> Select Circle -> Add a Planed. Rotate Plane -> r x + 90e. Remove 2 Plan vertices on the rightf. Increase the Plan line above and below the circleg. Put the 3D Cursor in the middle of the plan lineh. Select Plane and Circle -> Screw2. Knife (k) (Edit Mode) : Creates new faces by creating the start of an edge at the 1st LMB and the 2nd LMB and then Space3. Bisect (Edit Mode) : Cuts an object in 2 creating the vertices and edgesa. Select object -> Click Bisect -> Drag over object with LMB4. Merge Vertices with a Snapa. Create 2 planes -> r x + 90b. Click automatically merge verticesc. Click Snap Element and Vertexd. Click Snap onto Itselfe. Grab vertex with RMB + Ctrl -> Drag to other vertex