Shortcuts and Tips written by Derek Banas | Reorganized by cozyplanes
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File -> User Preferences -> Input -> Emulate 3 Button Mouse
A. Ctrl + Middle Wheel : Zoom in and Out
B. Shift + Middle Wheel : Scroll Screen
C. Middle Mouse Button : Pan Objects
D. RMB : Select Object
1. Shift + RMB : Select Multiple Objects
E. Tab : Switch between Object and Edit mode
1. Object Mode : Move Objects around
2. Edit Mode : Change the vertices, edges and faces
F. g : Allows you to move selected object
1. Then x : Moves only on X plan
2. Then y : Moves only on Y plan
3. Then z : Moves only on Z plan
4. g+5 : Move 5 Blender units
G. Grid
1. X Axis : Red Line
2. Y Axis : Green line
3. Z Axis : Above & Below Grid
H. Change View
File -> User Preferences -> Input -> Check Emulate Numpad
1. 1 : Front View
2. 3 : Right View
3. 7 : Top View
4. Ctrl + 1 : Back View
5. Ctrl + 3 : Left View
6. Ctrl + 7 : Bottom View
7. 0 : Camera View
a. RMB on Edge : Move the Camera
8. 5 : Perspective View
9. Dragging from bottom left of view creates horizontal view
10. Dragging from the top right creates a vertical view
11. Click and drag left or right to collapse views
12. Ctrl + Alt + q : Show Quad View
13. Shift + f : Pan the Window (LMB to Deactivate)
I. n : Show / Hide object properties
J. t : Show / Hide object tools
K. 3D Manipulator
1. Object Mode : Moves the shape
2. Edit Mode : Edits vertices
3. Operations
a. Move, Rotate, or Scale
b. RMB : Manipulate Object
c. LMB : Deactivate manipulating Object
L. 3D Cursor (Set w/ LMB) : Determines where new objects will spawn
1. * Always add objects in Object Mode, or they will be joined with other objects
2. Shift + d : Duplicate Selected Object
M. z : Switch between Wireframe & Solid Shading
N. Shift + z : Show Rendered Scene
O. Outliner Window
1. Everything in the scene and how they relate
2. Cube
a. Cube Object
b. Cube Mesh
c. Cube Material / Color
d. Cube Texture
e. Cube Visible
f. Cube Selectable
g. Cube Render Disable
3. You can rename objects
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A. Shift + a : Add Object
1. Some options will only be available immediately after creating an object
B. x : Delete Selected Object, vertice, edge, face
C. s : Scale selected object
1. Then x, y or z : Scale only on those axis
2. s+2 : Double in Size
D. r : Rotate selected object
1. Then x, y or z : Rotate only on those axis
2. r+20 : Rotate 20 degrees
E. h : Hide selected object
F. Alt + h : Show hidden object
G. Right Click Light to move it
H. Shading
1. Smooth smoothes the faces
2. Flat shows the faces
I. Group Objects
1. Select objects click Object Icon in Properties
2. Under Group tab click + next to Add to Group and give it a name
3. To add an object to a group select object and click Add to Group and select group name
J. Select Multiple + Ctrl + j : Joins multiple objects
K. Separate 2 Objects
1. (In Object Mode) Draw Sphere into a Cube
2. Select and Ctrl + j to Join them
3. Tab for Edit Mode
4. b for box select of cube & sphere
5. p to Separate and click Loose Parts
6. Tab for Object Mode
7. Select sphere and drag apart
L. Separate a Selection
1. (In Object Mode) Draw Sphere into a Cube
2. Select and Ctrl + j to Join them
3. Tab for Edit Mode
4. b for box select of part of sphere
5. p to Separate and click Selection
6. Tab for Object Mode
7. g to move the separated sphere
M. Separate By Material separates based on object color
xA. Tab : Enter Edit Mode
B. The dots on the mesh are called vertices
C. Lines between vertices are called Edges
D. The square inside of 4 edges is called a face
E. In Bottom Bar
1. Vertex Select : Only Selects Vertices
2. Edge Select : Only Selects Edges
3. Face Select : Only Selects Faces
F. a : Deselect / Select All
G. b : Box Select by dragging to Select multiples
1. b + Shift : Deselect some of selection
H. c : Circle Select by dragging
1. c + Shift : Deselect some of selection
J. Use Limit Selection to Visible Button to select through the object
K. z : Change between Wireframe & Solid Mode
L. g : Move Selected part of Object
M. s & r : Scale and Rotate Selection
1. b : Box Select
2. s : Scale
3. g : Drag mouse to proper size
N. Draw vertices and create faces
1. In Edit mode press a to Deselect
2. 5 + 1 : Front Orth View
3. Ctrl + LMB : Create 3 vertices
4. b Box Select all 3 vertices
5. f : Create Face
N. Tool Shelf Panel
1. Extrude (e) : Scale selection out
2. Extrude Individual : Extrude Vertice, Edge, or Face
3. Inset Faces (i) : Takes Selected Faces and insets them with the rest of the object
a. Create cube and use Subdivide to create more faces
b. Select 4 Faces on each of 3 sides
c. i, then hold Ctrl and drag mouse to create inset
4. Make Edge/Face (f) : Select multiple vertices and click f to create an edge or face using vertices
5. Subdivide : Create a vertice in middle of edge
6. Loop Cut and Slide (Ctrl + r) : Create row of vertices around a shape
a. Select vertice
b. Ctrl + r
c. LMB and drag mouse to position the loop and LMB to set
7. Offset Edge Slide (Ctrl + Shift + r) : Creates a draggable duplication of an edge
8. Duplicate (Shift + d) : Duplicates selection
9. Spin (Alt + r) : Spins a shape around a central point.
a. Spin & Bezier
b. Object Mode -> n -> 1 5 Front Ortho -> Add Image -> Wine Glass
c. In Object Mode Shift + a Create Bezier -> r x +90
d. Edit Mode -> Draw Bezier on wine glass edge
e. Object Mode -> Select All -> Alt + c -> Mesh from Curve
e. Edit Mode -> e : Extrude curve -> Top View 7
f. Edit Mode -> Mesh -> Snap -> Cursor to Center
f. Edit Mode : Spin 360 degrees
e. Select All w -> Remove Doubles
x1. Screw : Wraps a pipe shaped object around a line
a. In Object Mode -> (5 1) Front Ortho
b. Create Circle Object -> r x + 90
c. Edit Mode -> Select Circle -> Add a Plane
d. Rotate Plane -> r x + 90
e. Remove 2 Plan vertices on the right
f. Increase the Plan line above and below the circle
g. Put the 3D Cursor in the middle of the plan line
h. Select Plane and Circle -> Screw
2. Knife (k) (Edit Mode) : Creates new faces by creating the start of an edge at the 1st LMB and the 2nd LMB and then Space
3. Bisect (Edit Mode) : Cuts an object in 2 creating the vertices and edges
a. Select object -> Click Bisect -> Drag over object with LMB
4. Merge Vertices with a Snap
a. Create 2 planes -> r x + 90
b. Click automatically merge vertices
c. Click Snap Element and Vertex
d. Click Snap onto Itself
e. Grab vertex with RMB + Ctrl -> Drag to other vertex